Leaks and rumors surrounding the PS5 Pro console started heating up over the last few weeks, and we finally have some concrete info. I say concrete info because a lot of these leaks come from credible sources that have a spotless history with leaks. Additionally, they’ve also been verified by the folks over at Digital Foundry, who confirmed the validity of leaks after looking at the documents themselves.
To make a long story short, this is as close to official information as we’ll get until Sony reveals the detailed specifications of PS5 Pro themselves. Having skimmed through all the leaked material, I’ve highlighted all the key PS5 vs PS5 Pro differences in the table below.
The specifications highlighted in the table below is based on leaked information from a few credible sources who’ve acquired/seen the developer documentation for PS5 Pro (Project Trinity). It’s not official information, so take it with a pinch of salt.
PlayStation 5 | PlayStation 5 Pro | |
CPU architecture | Zen 2 | Zen 2 |
Core & threads | 8 cores/16 threads | 8 cores/16 threads |
Clock speed | 3.5GHz | 3.5GHz/3.85GHz (alternate mode) |
GPU architecture | RDNA 2 | RDNA 3 (TBC) |
GPU compute units | 32 CUs | 60 CUs |
GPU clock speed | 2.23GHz | 2.18GHz (TBC) |
TFLOPs | 10.23TF | 33.5TF |
GDDR6 memory | 16GB at 14Gbps | 16GB at 18Gbps |
Memory for games | 12.5GB | 13.7GB |
Memory interface | 256-bit | 256-bit |
Memory bandwidth | 448GB/s | 576GB/s |
Leaks point to a massive performance improvement
Looks like we’ll have a clear winner in the PS5 vs PS5 Pro battle
One of the biggest changes we’re seeing in these technical documents is the jump from RDNA 2 to RDNA 3 graphics architecture for the PS5 Pro. This change alone is expected to bring improved ray-tracing capabilities, and up to 3x graphics performance improvement in some games.
Notably, the PS5 Pro is also said to have around 33.5 TFLOPs of single-precision compute, resulting in a staggering 45% boost in rendering performance over the standard PS5. It is, however, worth noting that the rumored PS5 Pro is expected to carry the same Zen 2-based CPU as the standard PS5, but it could potentially have an “alternate mode” with higher CPU frequency clocking in at up to 3.85GHz. That’s only a 10% improvement so it remains to be seen just how it translates over to games in the real-world.
Another interesting piece of information coming from the technical overview of Project Trinity is the inclusion of Sony is calling the PlayStation Spectral Super Resolution (PSSR).
It’s said to be a machine learning-based upscaling feature that can reportedly scale up to 8K resolutions while enhancing the performance. Very little is known about how this upscaling works, so it remains to be seen how it’ll compare to the likes of AMD’s FSR and Nvidia’s DLSS upscaling.
Holiday 2024 release window for the PS5 Pro console
Before wrapping this piece up, I’d like to highlight that the technical overview document for the PS5 Pro suggests a holiday 2024 release window for the console, meaning we’re still a few months away from seeing it in its flesh. There are speculation surrounding the PS5 Pro console being the best system to the play the upcoming GTA 6, but only time will how the game would perform on both the standard PlayStation 5 and this rumored PlayStation 5 Pro console.